This is a quick little
primer to
assist a new player to Texas Hold’em Poker. Actually,
it’s a short read, but if you don’t even know the
poker hand rankings (you’re REALLY new to Poker
in general) so there’s additional info at the very end of this little guide that tells you
what hand beats what. What I suggest is to get
out a deck of cards and deal some fake hands to
some fake players after you read through this.
You’ll get the hang of handling the cards and seeing
types of hands to be dealt. If you’ve got some
chips, toothpicks or matches, play some mock hands
before your real game/tournament. You’ll be surprised
how much better you’ll do with a little practice.
The Game of Texas Hold’em
Blinds:
Blinds are simply blind bets.
To start a new hand, two ‘blind’ bets are put up
or ‘posted.’ The player immediately to the left
of the dealer puts up or ‘posts’ the small blind
with half the minimum bet. The player to the left
of the small blind posts the big blind which is
equal to the minimum bet. The rest of the players
do not put up any money to start the hand. Because
the deal rotates around the table, each player will
eventually act as the big blind, small blind and
dealer.
Start of Play:
Each player is dealt two cards
face down with the player on the small blind receiving
the first card and the player with the dealer button
getting the last card. The first betting round
begins with the player to the left of the big blind
either matching the big blind to ‘Call’ the blind
bet, or doubling it to ‘raise’ the big blind or
folding his hand. Players must raise in the same
increments as the bets made.
The betting goes around the table
in order until it reaches the player who posted
the small blind. That player can call the bet by
putting in matching what has been played before
him (noting he/she already had half the big blind
already posted). The last person to act is the big
blind. If no one has raised, the dealer should
ask if they would like the option. This means the
big blind has the option to raise or just ‘check/pass.’
By checking the player does not put in any more
money.
*NOTE: A novice
mistake often occurs here. Because the blind is
a live bet, the player with the big blind has already
put his bet in. Many times players throw their
cards in, if he didn’t like them, not realizing
that they are already in the hand. Another rookie
mistake is betting or folding your cards when it
is not your turn. You must play in turn, that is,
wait before you act.
The Flop:
After the first betting round
is completed, three cards are dealt and turned face
up in the middle of the table. This is known as
the ‘Flop.’ These are community cards used by all
the players. Another betting round begins with the
first active player to the left of the dealer button.
The bet for this round is again two dollars.
Listen Up! THESE CARDS
ARE NOT GOING ANYWHERE! So watch your opponents
and not the cards! What you’re looking for are
Pleasure/Pain Reactions. These are auto-responses
that most people just can’t help making. They’re
called ‘tells’ and learning to pick these subtle
signs up will separate you from the pack quickly
because you’re not really playing the cards…you’re
playing the player.
The Turn:
When the betting round after
the flop is completed, the dealer turns a fourth
card face up in the middle of the table. This is
called the ‘Turn.’ The bet after the turn (and the
river) is double what the first two betting rounds
were and begins again with the first active player
to the left of the dealer. Again, watch your opponent
(for tells), not the turned over card…it’s going
nowhere.
The River:
Following the betting round for
the turn, the dealer will turn a fifth and final
card face up. This is called the ‘river,’ and the
final betting round begins. Always watch for subtle
signs.
The Showdown:
To determine the winner,
the players may use any combination of their two
hole cards and the five cards on the ‘Board’ (Table)
to form the highest five-card hand. In some rare
cases the best hand will be the five cards on board.
Don’t count on this happening too often. In that
case the active players will split the pot. A sixth
card is never used to break a tie.
THE THREE
P’s:
Okay, this
primer is based on a simple ‘Three P’s’ premise
that’s easy to remember: POWER, PATIENCE
and POSITION. You need to think of these
three concepts much like the three cords of a rope.
They all work together; none more important than
the other; yet each is considered separately in
each decision made in your play. When the cards
are dealt…DON’T LOOK AT YOUR CARDS…pick up any information
you’re able as your opponents peak at theirs…then
take a breath…consider…with deliberate PATIENCE…your
POSITION in relation to the dealer…then
appraise your hand and determine its value in relation
to POWER and the information you gathered…and decide
whether to play or fold. Easy.
POWER
The term ‘Power’
refers to Power Deck. That is, in considering what
is or isn’t a good starting hand use the POWER
DECK. What is the Power Deck? Well, each
suit has thirteen cards, 2 through Ace…Ace being
high. The Power Deck is the top third of the suit
or 10-A. And in a couple positional situations
a few others to be explained later.
(For a novice) Your two ‘hole
cards’, those first two cards dealt, should be from
the Power Deck. In time, you’ll grasp concepts
as to how to play lesser cards, but for the time
being, play from the POWER DECK.
If they are connected, like KQ, they have MORE
POWER! If they are suited, even MORE
POWER! If they’re paired, they have more
POWER yet, i.e. KK or QQ! Point being, the best
starting hand you can be dealt is two Aces, but
an AK suited is a very good starting hand as well.
Why not call a bet with,
let’s say…J-2 or even 7-2 off suit? Although any
two cards can and will be played; and literally
any three cards can and will come up on the flop…there
are no five cards that could possibly make a straight
out of J-2 or 7-2; and the flush that might be made
if they were suited would be so weak that I’d be
frightened to play it for fear of a larger one against
me.
PATIENCE
Therefore, consider the second
‘P’, PATIENCE. This may be the
toughest part of the game. We are so anxious to
be a part of the action that we end up playing weak
hands and thus, losing our chips. Either that or
we get bored and start firing at pots hoping to
make something happen, but it rarely does. So here’s
a solution: go to school on your opponents. That’s
right, study those players that ARE involved
in hands and absorb their ‘tells’. If you make
a promise to yourself that you’re only going to
play, say 5% or 10% or the hands dealt to you, then
that gives your 90% to 95% of the time at the table
to study your opponents.
Pick out a different one each
hand and watch how they handle their chips, their
facial expressions, their hand gestures, their eyes,
their ticks, their mouth, their breathing, their
veins, even the hair on their arms or just their
voice inflections. Then – and this is important
– try to get a read on whether they THINK they have
the winning hand or not. It doesn’t make any difference
whether they do win or not, but whether they THINK
they are going to. Because until the end, their
body is reacting the same as though they are winning.
Or on the other hand, if you caught them bluffing,
what was that ‘tell’? Make mental notes so that
when it does come time for you to tangle with them
and you see those sorts of signs they might
as well be showing you their cards.
If all you do is play fewer hands
you’ll do better than the average rookie, but if
you utilize the down time by studying your opponents,
you might have a shot at some prize money. Why
can you come out ahead simply by play fewer hands?
Because while you’re NOT expending your chips others
are and in tournament play, once you’re out, you’re
out. So you just might end up in the money by outlasting
some.
PATIENCE also
plays a part in POSITION because
like in no other Poker game Texas Hold’em (and her
sisters), POSITION plays as important role as any
other element.
POSITION
Question:
What do you need to make
any important decision in your life?
Answer: Information.
Whether it’s regarding what color
socks to wear, what house to buy or who you’re going
to marry…you need information to make a decent decision.
Because of the unique structure
Texas Hold’em, POSITION and knowledge of
how to use it becomes a strategic advantage in the
game.
Position is simply where you
are sitting in relation to the dealer's button.
The strength of your POSITION comes from
the fact that the betting goes in a clockwise fashion
rather than in other forms of Poker; by high/low
card. In a favorable POSITION you get to
see how many other players react to their hands
and whether they fold, bet, or call before you do.
The poker phrase, "POSITION is power"
comes from this simple idea.
There are many names associated
with POSITION to identify where players are
sitting in relation to the dealer's button. Each
particular POSITION has its own strengths or weaknesses.
The small blind has the worst
POSITION after the flop and must invest half
a bet. The big blind invests an entire bet and
similarly has a poor POSITION. The player
under the gun has the worst POSITION pre-flop
and a junk POSITION afterwards. The button
has the best POSITION during any betting
round.
In short, the simple rule of
thumb to follow is that you must have strength to
play from weaker POSITIONS, that is, POWERFUL
starting hands; but you can afford to call unraised
pots with weaker hands from stronger POSITIONS.
That is, fundamentally because your opponents have
allowed you to ‘limp’ into a pot and you are hoping
to connect on the flop.
This DOES NOT GIVE YOU PERMISSION
TO PLAY WEAK HANDS FROM STRONG POSITION. It
only is a strategy to use to mix up your image.
IMAGE –
Player image is the perception
that opponents have for one another. A player is
either passive or aggressive; they are tight or
loose. What you want to do is have a confusing
image. It is always best to be considered tight/aggressive.
That is, you only play the ‘nuts’, the hands that
win and when you have it you bet seriously. That
breeds fear. Do this with regularity and down the
road your bluff will work flawlessly.
Simplified Starting Hand
Theory
Tournament Starting Hands
Guide - Conservative Approach -
From Early Position (first
2 players to act): Pairs 10-10 to A-A, A-K off-suit
and A-Q suited.
From Middle Position (places
3-6 to act): Pairs 8-8+, A-J off suit or better
+ K-Q.
From Late Position (Button
and Cut-Off): Pairs 7-7+, Any Ace + Suited Connectors
J-10+
I suggest for the conservative
player is that these hands should be raised when
no other player has already entered the pot. Where
a player acting before you has already raised the
pot, you need a hand from a higher group, compared
to your position in order to call. That is to say;
if you are in middle position and someone has raised
the pot ahead of you, then you need an 'early position'
hand to call this bet.
To clarify, the ‘early position’
players are those just beyond the Small and Large
Blinds. The Blinds are committed to some degree
to their hands. That is not to say a player should
ignorantly call a raise in the Big Blind or complete
a bet in the Small Blind with poor Starting Hands.
If the situation calls for an Aggressive Approach
and the players are such that a call or even a raise
is in order, by all means play the game, but do
not chase ‘dead money’. Once it is in the pot it
is no longer yours.
Tournament Starting Hands
Guide - Aggressive Approach -
Hand Requirements To Raise:
Any Pair, Any Ace, Any 2 Face-Cards + Suited
Connectors 4-5 and higher.
Take Note: that there
are no specific requirements for position here.
The idea being that an aggressive player will raise
to open a pot with these hands from any position.
If someone has already raised the pot, then the
requirements must tighten up.
TIPS
*NOTE: Many players
will play any two suited cards from any position
and they will play an Ace with any small kicker.
These hands are losers in the long run and you should
avoid getting into the habit of playing them. They
are traps that will cost you money.
The Blinds -
Once you post your blind the
money no longer belongs to you. Many players feel
they must defend their blinds by calling all raises
even with marginal hands. Don’t waste additional
money on marginal hands. Also, don’t automatically
call with the small blind if you have nothing. Saving
a half bet will pay for your next small blind. Does
that make sense? Just because you have a blind
bet or half a bet in the blind doesn’t mean you
must call a raise if you have a weak hand. FOLD
A WEAK HAND AND LIVE TO FIGHT ANOTHER DAY.
Don’t through money down a rat hole.
The Flop -
Deciding whether to continue
playing after seeing the flop will be your second
biggest decision. It can also be one of the most
costly decisions if you continue after the flop
with a weak hand. It is said that the flop defines
your hand. That is, if your hand is not made on
the flop, don’t get in the habit of ‘chasing’ or
it will ruin you. If you’ve gone to the flop with
a small pair and didn’t get a third one on the flop
don’t call. If you didn’t improve your straight
or flush (turn it into at least a 4 card straight/flush),
don’t chase.
The Turn -
If you think you have the best
hand after seeing the Turn card and are first to
act, then go ahead and bet. Many players will try
to get fancy and attempt to check raise in this
position. If the other players also check, you
have lost a bet or two. In low limit games the
straight forward approach is usually the best as
there are plenty of players who will call you. Make
them pay. Why give them a free card if you don’t
have to.
If there’s a raise on the turn
and you hold only one pair you are more than likely
beaten and should fold.
If you get to the Turn and you
hold only two unsuited over-cards (two cards higher
than any cards on the board) with no flush or straight
draws, then you should fold if there is a bet in
front of you. Too much money is lost by players
who hope to catch a miracle card on the river. The
best hand you can make with two unsuited over-cards
is a pair which will probably lose anyways.
Other Goodies -
Fast play high pairs and very strong hands before
the flop. This puts more money in the early pot
and encourages weak and garbage hands to fold that
could get a lucky flop and beat you.
Don't draw to the low end or both ends of a straight.
If a 9 8 7 flops, you want to be playing the J 10
and not the 6 5 or the 10 6. (The low part is commonly
called the "stupid" end of the straight.)
Unconnected Medium and Low Cards are Usually Unplayable.
This includes suited cards that can't flop a straight.
Both ends of a straight such as 9 5 fall into this
very weak category.
Play starting low pairs cautiously. 66 down to
22. Usually not from an early seat and from the
late positions, only when the price is right. If
you don't flop a set or quads you should usually
fold.
Play aggressively when you have a two way draw
after the flop. If you can make a straight AND
a flush or trips etc., usually bet/raise your hand.
Bet an Ace or two high over-cards after a garbage
flop (a three suit "rainbow" with unconnected
medium and low cards). Usually fold if someone
raises.
Watch out for uniform flops, like 8 7 6, they can
easily turn into straights that can overtake your
high pair or other good hand.
Check the raisers chips. Players that are close
to all-in often rush the betting just to get all
their chips in a sink-or-swim last hand.
Beware of Suited Flops that can make a completed
flush. In this case, you should usually hold the
nut in that suit, or have trips or two pair that
can fill up.
Get caught bluffing once in a while. It is a way
to vary your play and not be too predictable. You
win pots that you don't deserve when your bluff
works. You lose a few chips when it doesn't work
but it will get you calls from weaker hands down
the line when you have a strong hand and need the
action.
Study your opponents, especially when you are not
playing hands and can pay careful attention. Do
they find more hands to play than they fold? Do
they bluff?
Can they be bluffed? Do they have any "tells"
(give away mannerisms) that disclose information
about their hands etc.
What
Beats What
Royal Flush - This is
the highest poker hand. It consists of Ace, King,
Queen, Jack, Ten, all in the same suit. As all
suits are equal, all royal flushes are equal.
Straight Flush - Five
cards of the same suit in sequence - such as
J-
10-
9-
8-
7. Between two straight flushes, the one
containing the higher top card is higher. An Ace
can be counted as low, so
5-
4-
3-
2-
A is a straight flush, but its top card
is the Five, not the Ace, so it is the lowest type
of straight flush. The cards cannot "turn the
corner":
4-
3-
2-
A-
K is not valid.
Four of a kind - Four
cards of the same rank - such as four Queens. The
fifth card can be anything. This combination is
sometimes known as "quads", and in some
parts of Europe it is called a "poker",
though this term for it is unknown in English. Between
two fours of a kind, the one with the higher set
of four cards is higher - so 3-3-3-3-A is
beaten by 4-4-4-4-2. It can't happen in
standard poker, but if in some other game you need
to compare two fours of a kind where the sets of
four cards are of the same rank, then the one with
the higher fifth card is better.
Full House - This consists
of three cards of one rank and two cards of another
rank - for example three Sevens and two Tens (colloquially
known as "Sevens full" or more specifically
"Sevens on Tens"). When comparing full
houses, the rank of the three cards determines which
is higher. For example 9-9-9-4-4 beats 8-8-8-A-A.
If the threes of a kind were equal, the rank of
the pairs would decide.
Flush - Five cards of
the same suit. When comparing two flushes, the highest
card determines which is higher. If the highest
cards are equal then the second highest card is
compared; if those are equal too, then the third
highest card, and so on. For example
K-
J-
9-
3-
2 beats
K-
J-
7-
6-
5 because the Nine
beats the Seven.
Straight - Five cards
of mixed suits in sequence - for example
Q-
J-
10-
9-
8. When comparing two sequences, the one
with the higher ranking top card is better. Ace
can count high or low in a straight, but not both
at once, so A-K-Q-J-10 and 5-4-3-2-A
are valid straights, but 2-A-K-Q-J is not.
5-4-3-2-A is the lowest kind of straight,
the top card being the Five.
Three of a Kind - Three
cards of the same rank plus two other cards. This
combination is also known as Triplets or Trips.
When comparing two threes of a kind the hand in
which the three equal cards are of higher rank is
better. So for example 5-5-5-3-2 beats 4-4-4-K-Q.
If you have to compare two threes of a kind where
the sets of three are of equal rank, then the higher
of the two remaining cards in each hand are compared,
and if those are equal, the lower odd card is compared.
Two Pairs - A pair is
two cards of equal rank. In a hand with two pairs,
the two pairs are of different ranks (otherwise
you would have four of a kind), and there is an
odd card to make the hand up to five cards. When
comparing hands with two pairs, the hand with the
highest pair wins, irrespective of the rank of the
other cards - so J-J-2-2-4 beats 10-10-9-9-8
because the Jacks beat the Tens. If the higher
pairs are equal, the lower pairs are compared, so
that for example 8-8-6-6-3 beats 8-8-5-5-K.
Finally, if both pairs are the same, the odd cards
are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.
Pair - A hand with two
cards of equal rank and three other cards which
do not match these or each other. When comparing
two such hands, the hand with the higher pair is
better - so for example 6-6-4-3-2 beats 5-5-A-K-Q.
If the pairs are equal, compare the highest ranking
odd cards from each hand; if these are equal compare
the second highest odd card, and if these are equal
too compare the lowest odd cards. So J-J-A-9-3
beats J-J-A-8-7 because the 9 beats the 8.
High Card - Five cards
which do not form any of the combinations listed
above. When comparing two such hands, the one with
the better highest card wins. If the highest cards
are equal the second cards are compared; if they
are equal to the third cards are compared, and so
on. So A-J-9-5-3 beats A-10-9-6-4
because the Jack beats the Ten.
On
the next page you’ll find a very simplified ‘Starting
Hand’ guide meant to be just that…a guide. Each
play, each decision is independent and requires
judgment based on circumstances at that moment.
The player, position and many other factors and
conditions go into each and every choice made.
Although
those choices are either Call, Fold, Raise and sometimes
Check, there are no cut-and-dried rules as to Starting
Hands. All that being said, if you utilize the following
as a guide as you perfect your skills you’ll do
better than most.
Take
the time Right Now to contact the Warrior
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